Well now that version 1.05.11a has been released it’s time for me to explain it all and use this blog properly, right? So let’s begin. This time I have quite a few updates in a short period of time, so I’ll be going through each and every one of them, and explaining them. Sound boring? Don’t worry, I’ll try to be as interesting as possible.
First up is the new maps. I didn’t comment on Mt. Larkmuir so I’ll be doing it here too. Because Act 1 of Misthalin Memories acts as a tutorial, it slowly introduces game features. I’ve tried to have the map designs incorporate this and slowly introduce things such as obstacles in dungeons and scale. Mt. Larkmuir was my attempt at increasing the scale by having a larger map, largest one I’ve made so far, complete with a settlement, three dungeons and collectible items. I still want to push it further though. I want even bigger maps, but I’ll see how that goes. That’s why the settlements are in the fields in the first place, to be places to rest.